How to Accelerate Your Boardgame Career and Ruin Your Life

Adapted from my Twitter thread. Recently, I announced that I was leaving my job as a User Experience designer and User Researcher at Apple to freelance in the boardgame industry and spend more time with my family. While I’ve loved working for Apple, I’m looking forward to having lower pressure and a less rigid schedule […]

Playtest Like a Researcher: Basics of Observational Playtesting

There isn’t a formal term to cover the set of boardgame playtesting techniques that are about observations of play rather than post-game feedback or questionaires. I’d like to propose “Observational Playtesting”. For me, these techniques have strong parallels with observational research in a number of other disciplines, such as anthropology, behavioral economics, and cognitive psychology. […]

Working on Multiple Games

Now obviously, a lot of great games have been made by designers who have only worked on a single game at a time, but below represents a few good reasons why you should have more than one thing going at once. I am currently actively testing 4 games (meaning I run at least 1 playtest […]