Brieger Development and the Studio Model

It’s been a pretty wild ride in boardgame development since I’ve left Apple. I’ve been thinking hard about what’s next for me and for my business, and wanted to share some of that with you. For those of you who aren’t familiar, I focus on development of titles for small and medium size publishers, refining […]

How to Accelerate Your Boardgame Career and Ruin Your Life

August 9th, 2018 Adapted from my Twitter thread. Recently, I announced that I was leaving my job as a User Experience designer and User Researcher at Apple to freelance in the boardgame industry and spend more time with my family. While I’ve loved working for Apple, I’m looking forward to having lower pressure and a […]