34 Playtesting Tips from April and May

At the end of April, I started my #PlaytestingTipOfTheDay series of Twitter posts. Each day, I post a short piece of advice on how to playtest your boardgame designs. Some are more practical, some are more philosophical, all of them should at least make you think actively about your playtesting process. Here’s a compilation post […]

Working on Multiple Games

Now obviously, a lot of great games have been made by designers who have only worked on a single game at a time, but below represents a few good reasons why you should have more than one thing going at once. I am currently actively testing 4 games (meaning I run at least 1 playtest […]